This useful building command will automatically determine if there are
any rooms in the specified direction that can be linked to your current
room, but currently aren't. In other words, say you are standing in
room A, which only has an eastern exit. You then go east, north, and
west. You are then directly north of room A, even though no direct
path currently exists between the two. From this room, type CONNECT
SOUTH. The game will automatically create a southern exit, which links
directly to room A. This command is most useful when building such
areas as large, expansive fields.
You can either specify a direction, or ALL, which will attempt to create
a path in all 4 cardinal directions.
The path the game "walks" to find a nearby room must all lie within the
same zone. In the example above, if you go east, and suddenly find
yourself in a different zone than room A's, this command will fail.