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Clerics are a class of priests who share an intimate connection with
the healing powers of magic. Unlike Mages, Clerics do not try to bend
and shape the forces of nature to their willing, but rather allow
themselves to be absorbed into the fabric of magic itself, thus assuring
a more cooperative relationship between the Priest and the powers she
desires to use. Clerics depend upon their wisdom more than anything to
retain their pious understanding of the world.
While one who starts a character as a Cleric cannot avoid being born Good,
an evil creature can always remort into the Cleric class, thus becoming
an Evil Cleric. Beware, however, that there will be some spells that
you will no longer be able to cast while evil.
Use 'Skills Cleric' for a list of spells available to this class.
The minimum stats for the Cleric class are:
STR INT WIS DEX CON CHA
10 14 17 7 11 9
See also: Class, Practice, Skills
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