Wed Sep 07 19:21:14 2016
- Its been quite a while for any real changes but we did
make a few minor bug fixes.
- Player will now get credit for the kill of anything they
set on fire and died as a result of that fire.
Wed Jan 27 17:11:36 2016
- Fixed a crashing bug to do with the bounty system.
Tue Dec 08 21:09:40 2015
- Added a couple dg_script items.
First odamageobj will allow a script to damage equipment.
Second %obj.damaged% will return the current damage rating.
the higher this number the more damaged it is.
Fri Dec 04 21:08:26 2015
- Fixed some minor crashing bugs.
Fri Oct 02 21:20:25 2015
-Fixed bug with illusionists prereq of fly spell.
-Added a copy of JMC to the website since its homepage has gone down.
Wed Jul 22 15:54:46 2015
- Fixed a crashing bug that was also allowing PCs to wear Mob Only
- Immortals idle rent room has changed from the horizon to the immortal
Sat Jul 11 12:57:25 2015
- Completely redid the npc input and lag handling let me know if
any errors arrise.
Mon Jul 06 21:17:45 2015
- Changed tomes a bit. Now a tome can be set to only allow someone to learn
to a certian percentage below their max ability to learn it. Also if
max learn is set to -1 it will allow studying to 100% regardless of stats
and -2 only able to be set by an implementor will allow 100% regardless
of stats or classes. You will probably never see those options being utilized.
Sun Jun 28 12:49:05 2015
- Fixed bug with morphs and fabricates using propel and charge automatically.
- Added the abbility to stat -v to get a list of the current
varibles global or on running scripts.
Thu Jun 25 13:14:46 2015
- New skill for thieves. Stalk read the help file.
- New monk skill will be going in soon also.
- Fixed bug with tame beasts being remade after a reboot or crash.
Mon Jun 22 19:04:48 2015
- Added the ability for mortals to check their ideas, bugs, and
typos using those commands ideas, bugs, typos you must put
the s on the end.
Mon Jun 22 14:01:05 2015
- Added a couple new skills for rangers first is track this could
be useful to those that like using the automapper.
Second is Cartography this skill also is used with the
automapper and could be very useful as a ranger exploring new
- Also working on a new skill for thieves.
Sat Jun 20 7:13:41 2015
- Gave some races the ability to see further on the automap.
- Added a new command so that the automap size could be limited
incase the new change annoyed some people also gave the ability
to make the map even smaller than default.
- Map changes have been added to help with a couple of new skills
that will be coming soon.
Tue Jun 02 20:39:19 2015
- Added the ability to put golem's hit points into your prompt
will work with all golems earth, rock, magma, and flesh.
Sat May 30 11:28:45 2015
- Have added a new way to log in to insymnia you can use an email
address and have all your chars listed there to choose from.
Fri May 29 23:06:31 2015
- Players can now place bounties on the heads of other players
and collect bounties read the help for this. currently the
only bounty shop is Trader Sahlab's Shop in Birchwind.
Mon May 18 21:54:06 2015
- You can now use spellbooks/tomes as scrolls if u know recite.
Fri May 08 22:40:18 2015
- New spell 'healing rain' for druids/clerics read the help file.
Mana costs for the spell might be changed.
Sat Feb 21 19:58:21 2015
- Added a new command 'real' to allow players to see thier real stats
in the score menu. By default this is off.
Fri Feb 20 21:55:23 2015
- If you haven't noticed already carry weight info has been
added to the score. Remember to keep inputing your ideas
Wed Feb 18 20:35:26 2015
- Minor bug fixes.
- Vampires lost the added wisdom I gave them a while back
They can still however remort Necromancer.
- Adjusted some other stats for better balance.
- Added a new section to trophy Weekly Earned Exp.
Wed Feb 11 21:29:39 2015
- Some of you were having issues examining corpses while you
had an animated corpse in the room when this is the case
just type it like "look in corpse" this will default it
to the object instead of the npc.
- Fixed some targeting bugs. And the use of 0. has returned.
Wed Jan 14 20:11:29 2015
- A new race has been added into the world. Kamodeans have been
granted a chance to walk upright seperating them from their
Tue Jan 13 7:31:44 2015
- Fixed bug with some reboot only equipment never loading.
- Disarm will no longer work on invisible weapons.
- Morphed bears can not save against a bear trap.
- Intuition spell will now show Energy Drain damage/regen.
- New Illusionists will no longer get fly as a spell but
Levitate will now be able to be cast on characters.
Fri Jan 09 22:14:57 2015
- Fixed major bug with eq apparently the game saw all morphed druids
as dedicated mage which allowed them to wear mage equipment.
this has been fixed.
Wed Dec 31 21:54:39 2014
- Happy New Year everyone.... for an added bonus triple exp today
double regen and all equipment has loaded.
Wed Dec 24 10:10:41 2014
- Fixed bug when death happens before hurricane completes would crash mud.
(hopefully) was not able to recreate bug.
- Added in object crash save file for morph skill just in case.
Sun Dec 14 15:14:33 2014
- New guild hall in the game.
Thu Dec 11 20:17:35 2014
- Fixed bug with the immortal command reequip which was crashing the mud.
- Small weight bug with levitate fixed.
Thu Nov 27 11:06:17 2014
- Succor spell has been changed for old mages. read the help file.
Thank Syria for the idea.
Mon Nov 24 21:36:57 2014
-Patched a bug with stance skills
-Fixed a bug with hurricane making potions
Tue Oct 28 21:52:42 2014
Many new areas will be implemented over the course of the next
few weeks. Most of which will have no update as to their planned
placement. Explore and Enjoy!
Wed Oct 22 21:19:10 2014
- New Illusionist spell 'Intuition' check it out....
Mon Oct 20 21:24:15 2014
- New Spell for druids 'Rusting Grasp'
Sat Oct 18 14:08:38 2014
- Minor bug fixes:
Green hooded cloak now wearable my illusionists.
Help file for entomb has been updated with black knights level
None option for color at character creation has been fixed.
Fri Sep 26 20:33:36 2014
- Followers will now affect trophy such as a clone making the killing
blow will add the npc death to your Number on Mobs Killed section
under trophy and also a follower will count completely as if you
were the one doing the killing.
Wed Sep 24 21:54:33 2014
- Fixed bug with skill/spell echos
- For now on when a vampire casts rat swarm on someone
it will actually cast bat swarm on them it is much
harder for someone to get rid of bats since they fly
than it is for rats.
Thu Aug 14 23:25:29 2014
- Added four areas to Navigate see help.
- Changed wear now when you type wear shirt and u are already wearing
one you will remove the old and put the new shirt on. This will
not happen with wear all.
- Negetive stats will have a small factor in your fail rate of skills
based on those stats for example if you know fly to 99% and have a
-1 to int you may fail 4% of the time instead of just 1% of the time
Tue Aug 12 14:48:10 2014
- Morph spell bugs fixed.
Boost spells stacking has been fixed
Morph is no longer dispelable as it is now a skill.
- Shop keepers carry more gold.
Sun Aug 10 15:00:29 2014
- Morph has been changed from a spell to a skill see help
Sun Jul 20 23:47:55 2014
- Equipment has been changed race restrictions have been removed and
size restrictions added read help on 'equipment sizes'.
Size restrictions will only be put on currently race restricted eq
and eq can have more than one size restriction.
Fri Jul 18 6:14:40 2014
- Added a soft glow to a corpse that had the spell 'inhibit decay' cast on it
- Zombie's will retain part of their name in their long description can't use
it to target the zombie and this will not save through crash.
Thu Jul 17 21:09:20 2014
- Fixed todos, bugs, ideas, typos for imortals extreme speed improvements
and a good visual improvement.
- Added the ability to train pets in saves check out the help file.
Wed Jul 16 11:23:37 2014
- New spell for illusionists 'Levitate'
Sun Jul 13 7:04:32 2014
- Fixed several bugs:
Morph's are now properly affected by lag.
Quest points and pks count in morph form.
Hopefully identify is fully fixed with crashing the mud from the old
Flee bug in guilds is fixed. (fully Arb's fault)
Fixed Mudmail from crashing the game.
Tue Jul 08 6:56:57 2014
- Added a new section to trophy, Heros killed, as this goes up someones
whois info will change.
- Also when a hero dies his head will be removed and can then be enchanted
or blessed a hero's head is going to be the only hold item in the game
with that ability.
Wed Jul 02 22:46:31 2014
- Fixed some minor bugs and typos.
- Fixed dual wield for morphes.
Tue Jul 01 21:27:04 2014
- Moved all pfiles to the mysql db no more
text files and much harder to corupt now.
Thu Jun 26 12:32:59 2014
- Added a new class Jack of all trades this class is recommended
for experienced players that know the skills and where they
would want to take it.
- The tree command has been updated to have ** or * before a skill
this means that if a ** is present a jack of all trades can
never learn this skill but if it is a single * then they could
learn this through dedication toward a class. You will only
be able to get two skills through this method. Read help on
jacks and dedicate.
- Added a new trigger command for object oapply. Read help.
Sat Jun 21 23:45:35 2014
- You can now use ! in front of the second argument of
locate creature and locate object to find anything
with the first argument and without the second.
Sun Jun 15 16:28:30 2014
-Changed locate object and locate creature to accept two arguments
to help with narrowing down lists and try not to hit the buffer
overflow. Dravik's great idea there.
-Removed the loops from the Barren Wastelands
Thu Jun 12 15:36:34 2014
-The map on the website has been updated with a few more zones.
Sat Jun 07 20:46:41 2014
Added new spells for druids:
Available as tomes from library in Sundhaven
Druids might get some adjustments to
become more balanced
Any issues with morph, submit via bug command
Thu Jun 05 14:33:04 2014
- Added a new warrior skill, Knock Back
- Added some stuff for power-Illusionist
- Fixed some minor bugs
Wed Jun 04 18:01:01 2014
- Fixed several bugs with morph and oedit.
Sun May 25 7:25:10 2014
-Since I pretty much screwed everyones weekend i will be leaving double
xp on for the entire week. Sorry about that had quite a major bug.
Fri May 23 21:00:58 2014
-Changed shrink/grow so that it can be cast on group members without the
victim saving against it.
-Bug with devote has been fixed.
-Immortals will no longer be affected by tornados.
-!steal and !suggest mobs will not drop inventory from lack of strength.
-You will now have a chance to wake up mid tick from being stunned out.
-Poison can now be cast directly on weapons and arrows as long as the
caster knows the coat skill.
-Strength spell can now be cast on someone and the duration will reset
if they are already affected by strength.
-Added a Guild channel gchat so that guilds can talk without being
-Dark Strength now lasts 1 tick instead of the 0 ticks.
-Serpent stance has a chance to dodge being that serpants can move
Sat May 17 23:55:57 2014
- Bugs and Ideas will no longer be sent directly to the website.
- Changed the way todos, typos, bugs, and ideas work for immortals
bugs will just give you a list of un-completed bugs
bugs [number] will just send you the bug that is specified
bugs [number] [[not]completed] changes whether it is completed or not.
Sat May 17 9:59:03 2014
- Added a little bit of color to the map based on sector type check
map legend to see the meanings of the colors and use map color
to turn it on.
Thu May 15 13:11:43 2014
- Fixed a couple bugs with the crash proof chests sacks emptying content
into the chest and the builder port saving over the game port chests.
Wed May 14 11:24:54 2014
- Fixed a few minor bugs one with the new Heat of Battle flag and one
with helping anything with special characters in it such as "'".
Tue May 13 11:01:36 2014
- Added a new feature some of you may not like but others will.
Heat of battle flag that will be toggled on from pc - pc combat
read the help file.
- Fixed some bugs with wearing eq before tick for hp/mana buffs then
switching to damaging / saves eq for battle but being able to keep
the hp and mana buffs till next tick.
Wed May 07 10:12:58 2014
- New flag for mobs !INSTA_KILL this does exactly what it sounds like
the mob with this flag turned on cannot be instantly killed by a
thief. I don't want this flag to be used on the average mobs that
walk around cities such as: guards, townspeople, animals. It is
More for the boss of the zone.
- Elemental shield had a small bug that has been fixed.
Tue Apr 22 15:20:31 2014
- We now have 2 new spells for illusionists one of which will be
available to very powerful mages.
Seize Alignment - Kira's idea.
Arcana Regeneration - Maoliosa's idea.
- I added a half experiance flag so that if cinna iritates me more
then the entire mud will pay with less experience gains haha.
- Fixed some minor bugs.
Fri Apr 11 9:22:01 2014
- Changed water rooms will no longer make you drown if you are
affected by water breath but if you do not have swim or a
boat it will be difficult to move around.
- Druids now have a start weapon.
- Fixed a crashing bug to do with returning the number of news
Tue Mar 11 22:40:30 2014
- New area Moldavian Sewers thanks to Behferin see help file.
Sun Mar 09 3:10:29 2014
- Added a new race Halflings help file will be coming soon.
Sat Mar 08 13:36:57 2014
- Added help entry 2nd age. still need a third age help file.
Fri Mar 07 19:28:32 2014
- Added 2 new races Orcs and Demons help files haven't been
added yet but are comming soon.
- Fixed a couple of bugs with druids and illusionists starting
out as 0'0" tall.
- Added a few flags to Prompts.
- Unlocked illusionists as first class.
Thu Mar 06 5:56:04 2014
- Added the ability for mortals to see current game flags
this has been added to the world command.
Fri Feb 28 11:01:41 2014
- GenesisMuds ISP went down we did not have a major crash.
- Fixed one memory leak that allowed me to turn the offline
whois to work and this should also fix the pk poster
Wed Feb 19 15:25:26 2014
- Haven't made any news changes in a while so here are some
recent changes as well as some older ones.
- Changed clones to have a max of 5 created per person.
- Changed tornados to have a max of 10 created per person.
- Fixed a bug with guild equipment allowing everyone but the
guild owners to wear the equipment.
- Added a couple commands to triggers and some new field for
mbeflife, obeflife, wbeflife will restore one life to the
target befriended animal
Sun Feb 09 22:01:09 2014
- Slightly changed the thac0 table to take hitroll into more
- Fixed tornados to prevent crashing.
Tue Feb 04 12:57:59 2014
- There have been some changes for in room targeting making
clones more worth while and allowing you to target morph
names such as bear, grizzly, timber, wolf, stingray....
- You can no longer charge, backflip, polevault or propel
into a guild hall.
Sun Feb 02 10:32:35 2014
- Fixed the Energy Drain / Poison bug no more
running around with 10k hps.
- You will no longer be able to invuln on guild guards
Thu Jan 30 16:01:20 2014
- Fixed the bug with guild chests the builder
port was overwriting the chest files.
Wed Jan 29 10:32:04 2014
- Fixed a few bugs with npc's in general you shouldnt notice anything.
- Fixed Guild guards becoming immortal on repop if over guard_level 5
- Can no longer flee/excape/retreat/whirlwind/tornado into a guild.
- Changed the way you Level you will recieve all the exp the victim was
worth if you level or not. Let me know what you think about this
change I will be more than willing to change it back.
- Still looking into guild chests appears to be happening on crashes.
Sat Jan 25 7:43:42 2014
- Added a map of the major areas of insymnia to the website.
check it out if you need directions. Some areas my have changed
so don't hold it against me.
Sat Jan 18 12:06:13 2014
- New command Abandon read help file to learn more.
- Death traps have been changed the will now create a
corpse and this should allow necromancers to cast
corpse walk on someone.
Fri Jan 17 8:23:07 2014
- The domain name has been restored insymnia.com.
- The maward command has been updated for groups more pc members of
a group the less quest points you will receive and now you can
also use negative numbers a negative number will only take it
from the person the script is running on.
- I suggest everyone add their email address to their char using
the character customization prompts on the logon screen.
Sat Jan 11 21:09:28 2014
- Quest Points can be earned by completing quests.
- A Quest Shop will be created shortly
Thu Jan 09 10:59:02 2014
- New Warrior skill Auto Draw.
- New equipment type Sheath to be used with the new skill.
Wed Dec 25 6:20:57 2013
- The autorent bug for immortals has been fixed and the
autorent time for immortals has been reduced from 6 hrs
to just 2.
Wed Dec 18 22:45:47 2013
Speedwalk has been changed/renamed to navigate.
Tue Dec 17 14:14:48 2013
- We have added a new feature to the mud Speedwalk thank Sasha for the idea.
See help file on it to learn more.
Sat Oct 12 16:17:16 2013
-Bugs and Ideas will now be sent to the website for all to see.
Sun Oct 06 19:58:16 2013
- Added help entries for all commands and spells that were missig before.
- Changed the grouping system a bit allowing the followers of followers in
Sun Sep 01 10:50:32 2013
-helpcheck and olchelp commands have been fixed and can noww be used by
builders and immortals.
Wed Aug 28 10:57:49 2013
- There was a bug with befriends swimming which has been fixed.
- New skill for druids has gone in Elelmental Shield
- The first tome has been put into the game.
Sun Aug 25 9:55:10 2013
- If anyone notices a help entry that should be more persistent than
another should bug it
Sat Aug 24 8:09:20 2013
- Added a new mobile command mrestore see help for usage.
Fri Aug 23 21:26:40 2013
- Added two new commands nedit and hedit for immortals
these commands are for olc of help and news which have both
been transfered to our mysqql server.
- added a new class also Druid accompanied by 2 new
skills fissure and forest retreat.
Thu Aug 08 23:00:00 2013
-New area has been added
Caverns of Everlost
Fri Aug 02 23:00:00 2013
-Made a few changes to Humans
at creation humans can choose one of 5 skills to start with.
Swim, Ambidexterity, Endurance, First-Aid, Sense Danger
help files will be added shortly.
-The skill swim has been changed into a toggle.
Wed Jul 18 23:00:00 2012
-Patched a couple of bugs from tomes
-Put some missing helpfiles in
if anymore are found please let me know
Sun Jun 10 23:00:00 2012
-If anyone is good at artwork the website could use some images: banners,
navagation buttons, race and class, all kinds. Email firstname.lastname@example.org
Thu Feb 16 22:00:00 2012
New areas have been added
- Mended Castle
- Haunted Sea
- Scelestus River
- Underwater Caverns
- Castle Sewers
- Sunken Temple
-Please, if any bugs are found in the new areas use "bug"
command or Mudmail Mirexis directly thank you.
Tue Feb 07 22:00:00 2012
-Good news, Tomes have been added to the mud
expect to see them in the mud with new spells on them.
Tue Jan 31 22:00:00 2012
-Fixed some messed up/missing helfiles
-Jhael was removed from the list of immortals
-Demler was added to the list of immortals
Sat Jan 28 22:00:00 2012
-Fixed a few bugs and changed how Con, Int, and Wis affect your level
gains. Copyover works again!!
Tue Jan 17 22:00:00 2012
-Added in one of Sabians old zones tbe Village of Owyun in Hoan-Dor.
-Removed Illusionists from start class for gnomes and ferries.
Mon Jan 16 22:00:00 2012
-Fixed the practice bug more of a hack than a fix but let us know if ur
still having any problems.
Tue Jan 10 22:00:00 2012
-We Moved to a much more permanent server early today! Soon we will be using
Insymnia.com port 6600 also the builder port is up and running, to request
access talk to either Arbosus, Mirexis, or one of Azarís many alts.
Thu Jan 05 22:00:00 2012
-We're back online!
Wed Mar 02 22:00:00 2011
-Updated some more helpfiles.
-A new class will be in the works, "Illusionist"
Tue Mar 01 22:00:00 2011
-Updated some helpfiles.
-Added a new race, Fairy.
-Tweaked Bonus's for power Ranger's pets.
-Templars have been changed to Black Knights.
-Black Knights now have animate dead and headbutt.
-Some errors with Crash-Proof chests have been fixed.
-Also anyone interesting in having a Crash-Proof chest should consult
with an immortal about getting one and the costs of having one.
-Be sure to comment on the board in Moldavia about opinions for current and
possible changes to the game!
-Bring Your Friends! Players will be rewarded for bringing new players to the
game that reach a minimum level of 100.
Sun Feb 27 22:00:00 2011
- Just added in Crash-Proof chests. Note when creating a zone it is
important to only load one intance of a given chest if not it could
result in dupped eq or loss of eq.
- Changed whistle if you have a befriend and you whistle your pet will hunt
you as long as the pet knows the skill hunt. (pet must be level 45)
- Fixed tree and prerequisit commands.
Sat Feb 19 22:00:00 2011
- You can once again cast spells in the horizon, don't abuse this privelage!
- The Kalythros Lake is once again just east of Moldavia(All east 7n w d)
- Double xp and regen are active for a few more days, don't get too
comfortable with it!
Tue Feb 15 22:00:00 2011
- Mud booted up on the dmzone.cjb.net server.
- Removed alignment restriction (a previous change some of us weren't happy)
with. Warning! Trolls, Vampires, and Drows need to stay evil.
- Fixed backstab and kick to echo when used.
- Added new area, Sundhaven.
- Some zones removed long ago are back!